πΏ Misty Saemundr πΏ

biography
GENERAL .
β’ name : mistawen ranyallΓ« saemundr
β’ alias : misty
β’ gender : she / they
β’ orientation : undetermined
β’ species : half greatling, half arsa sidhe
β’ occupation : bodyguard, ranger
β’ zodiac : griffon
β’ voice claim(s) : salma hayekPHYSICAL .
β’ eyes : green
β’ hair : brown
β’ height : seven feet and eleven inches
β’ build : muscled and toned
β’ skin : deep bronze
β’ clothing : functional and practical
β’ distinguishing features : several small scars littering her face, freckles, feline pupils, elongated and sharpened canines, a set of long nealy vertical horns sprouting from her forehead

β β picrew by doshiart.
BACKGROUND.
β’ culture : stonerunner
β’ current residence : the spire
β’ nuclear family : namali, βjoaquΓn, andromeda, coronis
β’ extended family : n/a
β’ pets : finch the dog, aderyn the red-tailed hawk
β’ significant other : serra
β’ children : n/aMENTAL .
β’ mbti : infj-t
β’ enneagram : 2w1
β’ four temperaments : phlegmatic
β’ alignment : neutral good
stats
β β dexterity. +2
acrobatics: +1
stealth: +0
finesse: +1
β β intelligence. +0
healing: -3
perception: +1
research: -1
β β harmony. +0
arcana: -3
nature: +2
belief: +1
β β strength. +0
fortitude: +0
athletics: +2
forging: +1
feats
β β ALWAYS READY.
you get a +3 to your initiative. when surprised or ambushed, you lose this bonus but may instead negate any additional received penalties (lost actions, attack penalties, etc.).
β β ANIMAL KINSHIP.
you gain ownership and bond with a small creature (e.g. cats, stoats, snakes), which while unfit for combat can be useful for the right tasks.
the pet is capable of following simple commands (go, stay, follow, fetch); more complex commands can be made with a successful har: nature check. their natural abilities allow them to fit through small spaces, produce simple sounds to warn of distress/interlopers, and carry small objects.
β β DUAL STRIKER.
with any combination of two: small blades, arming swords, finesse blades, meteor hammers, whips, maces, or fists (unarmed), you can dual attack as a single limited action. each aim roll has a -1 penalty added to the weapon's normal aim roll. for any mechanics that this interacts with (i.e riposte or death saves), it counts as only one attack action. you can also draw, stow, or swap both dual striker weapons at the same time using your one weapon swap.
β β LIGHTNING SPEED.
you are quick on your feet. if travelling on flat / even terrain, your passive movement is increased from 5 to 8. if travelling in uneven terrain or uphill, your movement is only increased to 6.
β β LINEAGE WEAPON.
select one template weapon (excluding unarmed) to become your lineage weapon; it gains a permanent +1 aim modifier when used by you. the weapon may be visually remarkable in some mundane or low-magic way (e.g. glowing, exceptional metalwork, engineered design, coated in embers).
β β PRECISE SENSES.
you have a supernatural relation to your senses. you incur no penalty in dim lighting, roll all scent-and-sound-related perception checks with an additional +1 bonus, and can use an action to determine the direction of any smell without requiring a roll. when any target within ranged distance does a concealed action or hides, you can make a free int: perception contest against their dex: stealth.
hindrance: pheromones.
β β RIPOSTE.
while holding a small weapon, finesse blade, or arming sword, if you successfully evade a hit you can make a free, immediate riposte attack with that weapon against the person that attacked you so long as they are within your range. a riposte attack is a regular weapon roll made with a -1 modifier that cannot be evaded or blocked.
β β SOFTSTEP.
you are light on your feet. when wearing light or no armour, you leave no footprints, avoid stepping on noisy terrain (branches, creaky floorboards, etc), and leave minimal to no trace of your presence. while hidden, you can move undetected without needing a dex: stealth roll unless someone is keeping watch.
β β SPOTTER.
your keen eyes are well adjusted for keeping watch. as an action, you can make an int: perception check of your surroundings with a +2 modifier, and can see through obfuscation such as light fog, smoke, dense foliage, or near-darkness (dim lighting). you may still check through more intense conditions, such as darkness, without penalty or bonus. this action may be used to spot hidden targets so long as they are not fully concealed behind a solid material.
β β TRAILBLAZER.
you've spent more time traversing the wild than most, and are capable of masking your presence to maximize your efficiency therein. your bearing and knowledge marks you as one attuned to the wilds; you have an 'in' with other woodsmen and hunters. your har: nature checks add a +1 bonus, harvesting twice as much from wild plants and animals on a success. dense foliage does not count as uneven terrain for you, and while hidden, attempts to spot you through scent receive a -1 penalty to the check.
β β VOLLEY.
with a recurve bow or longbow, you can take two rapid shots in quick succession in the same time as a normal attack (1 action for recurve, 2 actions for longbow). each aim roll has a -1 penalty added to the weapon's normal aim roll. can only be used once per turn.
β β WELL-ORGANIZED.
you know how to organize your gear so perfectly that you can carry more with the same amount of space. you can carry an extra tool, consumable, weapon, and free carry weapon.